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* SPELL STEP UK – Spelling App For Primary School 


    Spelling games and other mini games

    This note lists the games a child can open in Spell Step. The first
    section is the spelling games. The second section is every other mini
    game on the Mini Games page.

    Many spelling games share two helpers. Hint is the orange lightbulb.
    It does not fill in the answer. It turns the next letter or tile pale
    green and puts a green arrow on it until the child presses that tile.
    View is the blue eye. It shows the word for a short time, then hides
    it again.

    SPELLING GAMES

    Let’s Play Spelling
    The main spelling session, opened from the Spelling tab. It uses a
    small set of words from the child’s year group. New words come first.
    After those, Let’s Relearn practises words from an earlier session, not
    the words just finished. Stretch Learn then offers a slightly harder
    word. Each word follows the same seven steps:

    1. Sound chunks. The word is split into its sounds.
    2. Hear and match. The child hears the word and taps the matching card.
    3. Type the word.
    4. Trace the word.
    5. Fill the gaps.
    6. Unscramble the letters.
    7. Spell alone, with no model left on the screen.

    The app reads each task aloud. A wrong try is shown gently, and the
    child can hear the task again. School Words uses the same seven steps
    for a list a parent has typed, two words at a time.

    Listen and Tap
    The child hears a word and taps the card that matches it. There are a
    few choices. The word is not shown as the thing to copy.

    Build Chunks
    The word is split into meaningful parts, such as a prefix, a root, and
    a suffix. The child taps the letters of one part at a time and hears
    what that part means. The parts then join into the whole word.

    Magic Trace
    The word is shown as a faint outline. The child traces it with a finger.
    A progress line fills as the tracing covers the word. The child taps
    finished when the trace is done.

    Spelling Fun
    The word stays on the screen. The child types it, letter by letter.
    Only a letter that continues the word is accepted.

    Missing Link
    Some letters in the word are blank. The child taps the missing letters
    in order. Extra letters are there as decoys.

    Word Builder
    The child builds a word from parts: a prefix, a suffix, a root, or a
    word family. A family shows a base word and the new word, such as
    magic to magician, or help to helpful. A visit starts with different
    kinds of build, so the same sort of question is not repeated straight
    away. The game finishes after three correct builds in a row. Hint
    points at the next part. It does not place that part.

    Map the Word
    The meaning stays on the screen and the word is spoken. The child taps
    the letter groups in order. Each group is a spelling of one sound, and
    some tiles are wrong spellings of that same sound. A correct tap speaks
    that sound. At the end the app ties the sound, the letters, and the
    meaning together. A visit is four words, and the last is harder than
    the first.

    Homophone Hunt
    Two or more words sound the same but mean different things, such as
    see and sea. The child reads a short clue and picks the spelling that
    fits.

    Word Scramble
    The letters of a word are mixed up. The child taps them in the right
    order to spell the word.

    Phonics Forge
    The child builds the word from its sounds. Each tile is a letter or a
    letter group, such as sh or igh. Hint points at the next sound and
    leaves it marked until that tile is pressed.

    Dictation Detective
    The child hears a full sentence and types it, including spaces and
    punctuation. The sentence is a real line to write, not a request to
    spell one word. Hint points at the next character.

    Filtered Dictation
    The child hears the word and types it. The keyboard only offers letters
    that belong in that word, so the choice is smaller than a full keyboard.

    Flash Type
    The word is shown, then hidden. The child types it from memory. The
    letters appear only in the answer box.

    Blind Dictation
    The word is never left on the screen. The child hears it and types it.
    View can show the word for a moment. Hint points at the next letter
    without typing it.

    Word Search
    Spelling words are hidden in a letter grid. The child finds each word.
    Younger children get a smaller grid. Hint marks the first letter of a
    word that has not been found yet, not the whole word.

    OTHER MINI GAMES

    Writing games

    Sentence Builder
    Words are shown out of order. The child taps them into a sentence that
    makes sense.

    Punctuation Doctor
    A sentence is missing its punctuation, or the punctuation is wrong.
    The child chooses the fix.

    Word Class
    The child sorts words into classes such as noun, verb, adjective, and
    adverb, and sees why a word belongs in that class.

    Thinking games

    Multi-Feature Match
    Words appear on coloured cards. The child remembers them, then taps the
    card that matches both the word and the colour asked for.

    Memory Builder Grid
    Words are shown briefly. They are hidden, and the child taps the words
    that were asked for, one at a time.

    Odd-One-Out (Memory)
    The child sees a set of words, then a new set. They tap the word or
    words that were not in the first set.

    Sound & Sequence
    The child hears an instruction such as “tap this, then tap that” and
    taps the words in that order.

    Word Position Builder
    Words sit in places on the screen. After they are hidden, the child
    taps the place where a named word had been.

    Before & After Factory
    The child hears words in order and taps those words back in the same
    order. There is no picture to copy from.

    Attribute Accountant
    A grid shows words, and some words repeat. The child remembers the
    grid, then says how many times one word appeared.

    Letter Picker
    Letters sit in numbered tiles. The tiles are hidden. The child picks
    the letter that had been in a named tile.

    Multitasking Challenge
    The child taps the alphabet in order and, at the same time, answers a
    second signal such as a bell. If the next letter is hard to find, that
    letter tile flashes pale green.

    Stroop Trainer
    A colour word is printed in a colour that may not match the word. The
    child taps what the rule asks for: the written word, or the ink colour.

    Pattern Completion
    A visual pattern has a gap. The child chooses the piece that completes
    it. Later rounds use longer patterns.

    What Comes Next?
    A number or picture sequence is shown. The child chooses what comes next.

    Find It Fast
    The child searches a busy grid and taps every icon that matches the
    target.

    Spot the Difference
    Two pictures are shown side by side. The child taps each place where
    they differ.

    Stop & Go
    A bar changes colour. The child taps only when the bar is the colour
    they were told to catch, and waits on the other colours.

    Remember & Repeat
    A sequence of colours is shown, then hidden. The child taps the colours
    back in order.

    Remember & Repeat Words
    Words appear one at a time. The child then taps those words back in the
    same order.

    Ignore the Noise
    The screen is full of shapes. The child taps only the target shapes and
    leaves the rest alone.

    Traffic Controller
    The rule changes during the game, for example from “tap red” to “do not
    tap blue”. The child follows the rule that is on the screen now.

    Secret Agent Memory
    The child memorises a set of agent items, such as a key or a map, then
    recalls them when asked.

    Finish the Game
    Each round is one move from the end of a small puzzle. The child makes
    that winning move. The puzzles are 4 in a Row, Number Grid, Block Drop,
    Word Complete, Noughts and Crosses, Path Finder, Pipe Connection, and
    Domino Match.

    Feeling games

    What Am I Feeling?
    The child looks at a face and chooses the feeling it shows. The question
    is spoken, and the game waits until the speech has finished.

    What Would You Do?
    The child hears a short situation and chooses a kind or sensible thing
    to do.

    Match the Feeling
    The child links a situation to the feeling that fits it.

    Calm Down Game
    The child practises a calm choice: a slow breath, a focus, or a quiet
    action. The game waits until the speech has finished before the next
    question. Questions are not repeated in the same visit.

    Emotion Builder
    The child matches a situation, a feeling, and a kind response. A visit
    does not repeat the same question, and the ending waits until the
    speech has finished.

    Maths games

    Fraction Tiles
    The child drags fraction, decimal, and percentage tiles to make one
    whole. A wrong tile flashes, moves back out, and a green arrow points
    at the tile that belongs.

    The Step Shop
    The child uses coins and notes to pay, find a total, or work out change.
    A wrong item flashes, and a green arrow points at the right one.

    Time Train
    The child reads a clock or a simple timetable and answers a time question.

    Number topics

    Place Value
    The child builds a number with hundreds, tens, and ones blocks. A block
    dropped in the wrong column flashes and moves back, and the right
    column is pointed out.

    Fractions & More
    The child matches a fraction, a decimal, and a percentage that mean the
    same amount. Older children meet harder matches.

    Convince Sparky
    Shown on a tablet. Sparky makes a maths claim. Some claims are right
    and some are wrong. The child says whether Sparky is correct, then
    explains why. The round has a spread of easier and harder questions.

    Ratio & Proportion
    Shown on a tablet. The child answers ratio and proportion questions.
    A correct answer is explained before the next question. Later questions
    are harder.

    Algebra Ready
    Shown on a tablet. The child answers early algebra questions, such as a
    missing number in a statement. A correct answer is explained before the
    next question. Later questions are harder.

    Statistics & Data
    Shown on a tablet. The child reads a chart or a small set of data and
    answers a question about it. A correct answer is explained before the
    next question.

    Shape & Space
    Shown on a tablet. The child answers questions about shapes, position,
    and space. A correct answer is explained before the next question.

    Maths practice

    Maths Match
    The child hears a sum and taps the card that shows that sum.

    Maths Trace
    The child hears the sum and the answer, then traces the answer digits.

    Maths Scramble
    Parts of a sum are mixed up. The child taps them in order, then the
    answer. Hint points at the next tile.

    Maths Pick
    The sum is shown without its answer. The child taps the correct answer
    from two choices.

    Maths Filtered
    The question stays on the screen and the answer does not. The child
    types the answer.

    Maths Blind
    The sum is spoken and not left on the screen. The child listens, then
    types the answer. View can show the sum for a moment. Hint points at
    the next digit without typing it.