Year 4 Times Tables Game Multiplication Practice App
A free Multiplication Tables Check taster from Spell Step. Thirty plays in one sitting, from the 2 times table to the 12 times table, following the facts that still need practice.
Type the answer
2 × 5
?
Paused.
Play 1 of 30
End of Game – For more maths and word games please download Spell Step from your app store
Take your time… you’ve got this!
How to play
The game is one screen. A multiplication appears, the child types the product, and the next fact follows. Thirty plays, then the sitting ends.
- Read the question, such as 9 × 7. Press Play to hear it in a British voice.
- Type the answer on the pad, or use the number keys. CLEAR rubs out the digits. Backspace removes the last digit.
- A green “Yes!” means that fact is in. The next question follows on its own.
- If the answer is not the product, or the seconds run out, the game shows the fact as equal groups. Press the green digit it asks for. That question still counts as one play.
- The pause button holds the timer. After play 30, this page shows the end of the game.
A grown-up can sit with the first few questions. Saying the whole fact aloud — “nine times seven is sixty-three” — ties the digits to the words children meet in class.
A taster of the Spell Step times tables game
The taster game provides up to 30 games in a session. It is a practical introduction to the type of maths activity available in the full Spell Step app. Ready for more? Moving beyond this taster gives children access to a complete daily maths and spelling routine. ? Download Spell Step from Google Play or explore our 2026 learning features.
Each play on this page is one question. The first questions sample every table from 2 to 12. Later questions return more often to the table that is still shaky, with other tables mixed in so the sitting feels like the check, where any fact can appear.
The clock starts at 10 seconds. When correct answers are coming back in under four seconds, it moves to 8 seconds, and then to 6 seconds, which is the time allowed on the official check. Pattern tips appear for the 5, 9, 10 and 11 times tables. A correct answer steps a small adventure on from the Garden toward the Ocean and the Jungle.
Why Use a Multiplication Practice App to Help Children Learn?
A times table fact earns its keep when it arrives on its own, without counting on fingers under pressure. The Year 4 Multiplication Tables Check is built around that kind of recall. A short game gives children many calm repetitions before they meet the check in school.
The Year 4 Multiplication Tables Check
In England, Year 4 pupils take the Multiplication Tables Check, usually in June. There are 25 questions. Each question allows 6 seconds, with a short gap before the next one. The facts come from the 2 to 12 times tables. Schools receive a score out of 25. Schools run the official check. This page is Spell Step practice for families to use alongside school.
Retrieval is the practice that sticks
Every question asks the child to bring a fact back from memory. That effort is what makes the fact easier to find next time. This taster keeps a mastery score for each fact during the sitting. A fact that was slow or missed is offered again sooner than a fact that came back quickly. Other tables stay in the mix. Mixed practice is harder in the moment, and it is closer to the way the check presents questions.
A picture repairs a slip
When an answer slips, the game shows the multiplication as groups. Eight times seven is seven groups of eight: 8, 16, 24, 32, 40, 48, 56. The child then presses 5 and 6. The correction and the recall happen in the same minute, which is when the memory is open.
Speed can grow without a fright
Many children know a fact and still lose it when a timer appears. Starting at 10 seconds lets the fact come first. The limit tightens only after correct answers are already arriving more quickly. By the time the clock shows 6 seconds, the child has already succeeded at an easier pace. That is useful confidence training for the check.
Patterns give a way in
- Fives end in 0 or 5.
- Tens: put a 0 on the end.
- With nines, the two digits add up to 9.
- Elevens up to 9 repeat the digit, like 11 × 7 = 77.
The tip sits under the question, so the pattern is available while the child answers, not only afterwards.
What a useful times tables game does in one sitting
- Asks for the fact from memory.
- Comes back to the ones that slipped.
- Shows the groups when help is needed.
- Lets the allowed time shrink in steps.
- Ends while the child still has energy. Thirty plays is one sitting, not a marathon.
Games also make practice something a child will start. A visible step — Garden, then Ocean — gives the sitting a direction. The full Spell Step app keeps that record from day to day, which a single webpage sitting cannot do.
Times tables inside the Spell Step app
These screens are from the full Spell Step app. The free game above is the type-the-answer round. The app adds missing-number questions, a record of every fact, and a predicted check score for grown-ups.
Spell Step learning features for 2026
The taster is the recall game. The app is the coach that stays with the child through the year: daily maths, daily spelling, and a picture of what to practise next.
Fluency scan
A short set of facts measures accuracy and speed, then tells the child which tables are already secure and which one to practise next.
A score for every fact
Each fact from 2×2 to 12×12 keeps its own mastery, built from accuracy, recall speed and how long it has been since it was last seen.
Missing number
Questions such as 7 × ? = 63 ask for the factor, so children understand the fact from both directions.
Beat the clock
A 60-second round with bronze, silver, gold and platinum targets, for children who want another go at the same skills.
Boss battles
Ten facts from one table, each in under 2.5 seconds, to defeat a boss such as the Kraken of 7s or the Volcano Giant of 8s.
Adventure worlds
Correct answers move a journey through the Garden, Ocean, Jungle, Ancient Egypt, Space and Block World.
Check-style practice
A 25-question round with a 6-second limit, then a list of facts that were wrong or slow, ready for the next session.
Predicted check score
Grown-ups can see a predicted score out of 25, how confident that prediction is, and a plain-language focus for the next few days.
Maths and spelling together
Spell Step is a daily routine. Times tables sit beside word and spelling games, so one app covers both parts of the Year 4 practice.
Questions parents and teachers ask
What is this Year 4 times tables game?
It is a free taster of the Times Tables game from Spell Step. A child answers facts from the 2 to 12 times tables. The sitting follows the facts that still need practice, and it shows the groups when an answer slips.
How many plays are in one session?
One sitting on this page allows 30 plays. Each question counts as one play, including a question the child needed help to finish. After the 30th play the taster ends.
Which times tables are included?
Facts from 2×2 to 12×12. That is the range used in the Year 4 Multiplication Tables Check in England. Seven times eight and eight times seven are practised as two facts, because both appear in class.
Is this the official Multiplication Tables Check?
No. This is Spell Step practice. The official check is run in school: 25 questions, 6 seconds each, and a short gap between them. The full app includes a closer practice version of that format. This page is the shorter taster.
What happens when the answer is wrong?
The game shows the multiplication as equal groups and counts up to the product. The child presses the digits of the answer, with the next digit marked in green.
What age is it for?
Year 4, usually age 8 to 9, is the school year that takes the check. Children who are still securing the 2, 5 and 10 times tables, or who are already fluent and want to get quicker, can both use the same game.
Does it work on a phone, tablet and computer?
Yes. The pad is sized for a thumb, and the number keys work on a laptop. Press Play to hear the question. The 30-play limit belongs to this browser tab, so a refresh continues the same sitting.
What do families get in the full Spell Step app?
A daily maths and spelling routine that remembers progress. Times tables there add a fluency scan, a heatmap of every fact, missing-number questions, boss battles, a 60-second challenge, adventure worlds, and a predicted check score for grown-ups.
Ready for the full routine?
This page is the taster. Spell Step on your app store is the daily practice: maths and word games, with a record that lasts longer than one sitting.
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Ready to explore more spelling activities? Discover the full app for additional daily practice or visit one of our other pages :
? Download Spell Step on Google Play
? Return to the Spell Step Homepage
? Try the Year 4 Times Table Practice Game
? Play Unscrambled
? Download Free spelling sheets
? Try Spelling app for Kids
? Really Popular Look, Cover, Write, Check Worksheets
? Create Custom Spelling Worksheets
? Print Spelling Worksheets
? The Year 4 Multiplication Practise pp
? Read more about our curriculum in Let’s Play Spelling